Upon my feedback session, I was told some positives and some point to improve on from my first draft of the synopsis. My tutor told me that according to Milgrom's theory, I needed to make my problem clearer, and increase the stakes.
I agreed to stay with the initial set up of the girl running out of her classroom into a crowd of parents, although I have now edited the rest to set the story up without the mother figure being there. I thought of several diverse scenarios in which the girl runs out in order to find her, to see that she has not turned up:
- The girl attempts to walk home by herself, seeing several different social issues, and visualising them in an imaginative, exaggerated and childlike way
- She goes back to her classroom and plays with the role play whilst waiting for her mum
- She goes back to her classroom and finds the dressing up- she role plays her mother in dressing and acting like her in her attempt to care for herself in her absence
I have written these out as potential endings for the first half of my synopsis:
- Home time at a local Surrey primary school on a bright, winter's day. A young girl bursts out of the doors of her classroom clutching a sheet of paper with her masterpiece on it. Her face drops as her eyes, unfocused, scan the crowd of parent figures. After a short while, she ceases her search and fixes her gaze onto her classroom door. The girl, young and alone, makes in the opposite direction towards the gate. She sheepishly walks around the corner and out of the sight of adults. On her walk, she passes a group of young adults smoking cigarettes. Fear fills her face as she moves on, leaving plenty of clearance as she walks around them. The girl proceeds on her journey into the park, which she finds to be desolate. Moments after she reaches the other side, she stops in her tracks and stares up towards the tall, dark trees looming over her. Shutting her eyes and blocking her ears, she runs through the short stretch and ends up on a road. She smiles to herself as she acquaints herself with the pavement, and walks more confidently towards the houses in front of her. Her calm facial expression soon fades as a car slows next to her, barely passing as she continues walking. She reaches a driveway. She rings on the doorbell, and the door opens. * I plan to envision the girl's imagination as she reaches each landmark in her journey, in a way that shows the real thing compared with what she makes of it, almost giving the effect of a double take.
- Home time at a local Surrey primary school on a bright, winter's day. A young girl bursts out of the doors of her classroom clutching a sheet of paper with her masterpiece on it. Her face drops as her eyes, unfocused, scan the crowd of parent figures. After a short while, she ceases her search and fixes her gaze onto her classroom door. Still holding onto her picture, she moves back into the warm, dragging her feet as she goes. The girl sits on a basic reception chair in wait for someone to get her. Despite reassurance from her teachers, she tires from sitting tight and begins to wonder. Showing no sense of urgency or worry, the girl passes from classroom to classroom. She enters her own, and walks into the role play area. It has been decorated to look like a room of a house. She sits and plays and pretends and chatters to herself, uninterrupted, immersed in her own game. As time passes and no one shows up, the girl shows no sign of stopping. Meanwhile, two children are playing with a dolls house, one of them complaining about the whereabouts of the mum figurine.
- Home time at a local Surrey primary school on a bright, winter's day. A young girl bursts out of the doors of her classroom clutching a sheet of paper with her masterpiece on it. Her face drops as her eyes, unfocused, scan the crowd of parent figures. After a short while, she ceases her search and fixes her gaze onto her classroom door. Still holding onto her picture, she heads back inside with reluctance. As she enters the classroom, she immediately drops her things in search for something else to preoccupy herself with. Striding over to the other side of the room, she picks out a box from a cupboard, and pulls out a plethora of fancy dress costumes. Out of the abundance of princess dresses and other colourful outfits, she settles for a woolen jumper, a scarf, and a handbag. Immersed in her own thoughts, she wonders the classroom looking at the walls plastered in childish scrawl, and occasionally stops to admire her own. Still carrying her hand bag, she proceeds on her journey through the school until she ends up at the kitchen. She potters around until she finds something to eat. She continues with her pretend game by pressing buttons and twisting dials. She manages toast, and with pride, she takes her meal and sits in the school's dining room to eat it.
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